FSG Mod Assistant - Collection Management
What are Collections?
Mod Assistant works on the principal of mod collections. A mod collection is simply a folder full of mods. There are many ways to set this up, but the one that a lot of us use is to create a set of folders
For my collections, I choose to create multiple folders in the default mods folder.
Collection Management Functions
Mod Assistant provides a number of tools to manage your collections in the application.
Adding and Editing folders is done using the buttons in the upper right of the interface.
Managing the active collection is done with the button and drop down set at the top center of the interface.
Adding Collections
To add a collection to Mod Assistant, you can use the Add Folder
button, or drag and drop a single folder to the interface in the area labeled Add as collection to Mod Assistant
Managing Collections
To manage the order of collections or remove them, use the Edit Folders
button.
Added
shows when the collection was added to Mod Assistant (if after version 2.4.0), and Last Active
shows the last time the collection was marked active in the game
Use Trash Can
to remove the folder from Mod Assistant. This will not remove the files or folder from your hard disk.
The arrow buttons at the side will allow you to reorder your collections. From left to right they are Move to top
, Move Up
, Move Down
, and Move to bottom
Reloading Collections
To force Mod Assistant to rescan your collections - for instance if you added files yourself - you can press the Reload Folders
button. If Mod Assistant has detected changes to your collections it will add a red dot to the button.
Using Collections
To use a collection in the game, select it from the dropdown list at the center of the interface and then press the Set Active
button. This will edit your gameSettings.xml
file to point Farm Sim to the collection you have selected.
Alternatively, you can right click on a collection and click Set Active
If you decide down the line to remove Mod Assistant, or wish you use the standard mod location for whatever reason, you can use the Deactivate
button.
If the dropdown displays --unknown--
that means that Farm Sim is set to use a folder that Mod Assistant is not tracking.
Collection Action Buttons
Most of the collection buttons are covered in other sections, most notably in:
Not mentioned in any of those is the first icon in this sample - if a collection only contains a single map, the map icon is shown, and clicking it will load the mod detail screen for that map. If multiple maps are in a collection, a dropdown selection will appear.
Identifying the Active Collection
The currently active collection will have a green folder icon with a large white checkmark on it.
Missing Collections
In the event that Mod Assistant cannot find a collection when reloading it’s folders, it will pop up a warning allowing you 3 different actions
- “Stop tracking” will remove the collection from the Mod Assistant Application
- “Mark as Removable” will add a special flag to this collection that notes it may not always be available for indexing. See Collection Details Window for more information on special collection flags
- “Locate Collection” will open a folder browser so you can re-locate the collection if you happened to rename the folder.
Incorrect Collection Active
Sometimes you have changed the active collection in the dropdown list but either changed your mind, or forgot to press the Set Active
button - in that case, if you try and launch the game, a popup will show warning you that Farming Simulator may load the wrong mod set.
You can ignore the warning, or set the currently selected mod set as active and launch the game (new in 5.0.0, the game will launch after the collection is marked active)